> For the complete documentation index, see [llms.txt](https://docs.capnco.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.capnco.gg/game-guide/community-polls.md).

# Community Polls

Captain & Company is a fully community-driven MMORPG that directly implements player feedback and game direction via a <mark style="color:orange;">**community polls**</mark> system modeled after similar community-driven MMORPGs, like [Old School Runescape](https://oldschool.runescape.wiki/w/Polls).

## Voting

Polls are held via [Snapshot](https://snapshot.org/#/s:capncompany.eth) and will be created when the community, through open dialogue and debate on the [feedback page](https://feedback.kap.gg/), autonomously pushes forward an idea for a vote. Polls will be conducted in-game via the <mark style="color:orange;">**Polling Booth**</mark>. \[1]

Votes must pass a 70% threshold of affirmative votes to be deemed successful and incorporated into the engineering roadmap.

## Voting Weight

Voting weight on community polls is based on your $CNC on Ethereum. Both staked $CNC (stCNC) and unstaked $CNC held on Ethereum are counted toward your vote. $CNC held on other chains does not count.

## Scope of Allowable Polls

There are certain feature requests that our engineering team will not be able to implement in a short enough period of time to make them worthwhile for the community to pursue.

Features out of scope include:

* Land-based combat
* Boarding enemy ships
* Swimming between ships
* Other features at the team's discretion

***

*\[1] While the Polling Booth is still under construction, votes will be hosted directly on* [*Snapshot*](https://snapshot.org/#/s:capncompany.eth)*.*
