Community Polls

Captain & Company is a fully community-driven MMORPG that directly implements player feedback and game direction via a community polls system modeled after similar community-driven MMORPGs, like Old School Runescape.

Voting

Polls are held via Snapshot.xyz and will be created when the community, through open dialogue and debate on the feedback page, autonomously pushes forward an idea for a vote. Polls will be conducted in-game via the Polling Booth. [1]

Votes must pass a 70% threshold of affirmative votes to be deemed successful and incorporated into the engineering roadmap.

Voting Chips and Player Classes

There are two voting classes in Captain & Company:

  1. Players, which include any user that earns any type of in-game loot or reward.

  2. Tokenholders, which include any user that holds nuggies or $CNC.

Each time a poll is hosted, all users are issued voting chips. [2]

  1. Every player who gained at least 10k XP in the month preceding a vote receives 100 voting chips, which will be 2/3 of total voting chips.

  2. Tokenholders as a class are allocated 1/3 of the total voting chips, and every tokenholder receives voting chips proportional to the value of their owned assets.

This strikes a balance between allowing smaller users to express their opinion while still valuing the important position that tokenholders occupy in the game economy.

Scope of Allowable Polls

There are certain feature requests that our engineering team will not be able to implement in a short enough period of time to make them worthwhile for the community to pursue.

Features out of scope include:

  • Land-based combat

  • Boarding enemy ships

  • Swimming between ships

  • Other features at the team's discretion


[1] While the Polling Booth is still under construction, votes will be hosted directly on Snapshot. [2] Voting chips are ERC20 tokens held in user’s game wallets and are non-tradeable. They are distributed just before each vote and are revoked just after each vote.

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