6. Crafting
Player Crafting & Ownership
Almost every item inside of the game is either looted or crafted by players, with the exception of certain lootboxes.
Blueprints are combined with resources to create items. For most items, a fee, paid in nuggies, will also be paid to the shop that you crafted the item at. There are four types of shops that players can craft at:
Shipwrights, which are responsible for crafting ships
Tailors, which are responsible for producing character wearables
Blacksmiths, which are responsible for producing equipment and perk cards
Taverns, which are responsible for hosting minigames and producing consumables
Each island can have one of these shops constructed, each of which is owned by players using the land system.
The best place to find item recipes and other crafting data is on the community-managed Wiki.
Bonding Curves
All crafted items in the game follow individual bonding curves, which assign a premium to crafting costs as the item approaches its maximum supply. These constraints serve to balance supply with demand. Both consumable and non-consumable items have bonding curves.
Bonding curves imply that if you craft an item early, you will pay less in resources and fees. The Wiki is the best place to find recent supply numbers and bonding curve parameters.
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