3. Progression
Skills and Player Level
Players gain experience points (XP) for completing nearly any activity in the game, each of which level up their various skills, which include:
Pilot, reflects your experience with piloting ships
Gunner, reflects your experience in dealing damage to enemies
Munitioneer, reflects your experience reloading cannons
Mechanic, reflects your experience patching up ships in combat
Sailmaster, reflects your experience managing the masts
Skill levels do not reset and continue with players between seasons. However, as players gain XP points in any skill, they also gain Player Levels, which span from 1 to 60. Player levels do reset each season, as do your talent points.
Talents
Talents allow players to specialize in specific styles:
The Demolitionist class focuses on dealing damage to opponents
The Tinker class focuses on repairing and defensive damage capabilities (like mines)
The Tactician class focuses on piloting ships and buffing crews
Players are allocated 1 talent point per level, and can allocate them in-game at the talents merchant.
Note that talents currently cannot be refunded, but an item to allow refunds will be added later.
Perk Cards
Perk cards provide unique boosts that reflect a player's personal style, allowing them to choose distinct attributes that improve speed, damage, or defense.
As players progress, they'll craft or acquire perk cards and burn them to add them to their Perk Library, which holds up to 4 copies of all perk cards.
Players can then choose up to 12 perk cards to be added to their currently active Perk Deck. Adding a perk deck to your deck causes it to become active, and you'll either gain its passive effect or the ability to use its active effect during combat.
Perk cards and their associated blueprints will reset and self-destruct at the end of each season. Use it or lose it!
Reputation
Over time, players can gain or lose Reputation in different categories:
Piracy reflects a player's ability to destroy other players
Exploration reflects a player's prowess with boss completion
Governance reflects a player's prowess in guilds, island governance, or shops
Carousing reflects a player's prowess in minigames
Reputation is calculated by taking the total performance of all players over a trailing 30 day period and assigning each player's relative performance quartile rank. Reputation ranks, in descending order, are:
Illustrious
Eminent
Celebrated
Renowned
Established
Noted
Rumored
Obscure
Aspiring
Rating
Players gain Rating by successfully participating in Pillage and Deathmatch. Ratings for both modes may have rewards associated with them from time time. Rating also resets at the end of each season.
Last updated