# 3. Progression

## Skills and Player Level

Players gain experience points (XP) for completing nearly any activity in the game, each of which level up their various skills, which include:&#x20;

* <mark style="color:orange;">**Pilot**</mark>, reflects your experience with piloting ships
* <mark style="color:orange;">**Gunner**</mark>, reflects your experience in dealing damage to enemies
* <mark style="color:orange;">**Munitioneer**</mark>, reflects your experience reloading cannons
* <mark style="color:orange;">**Mechanic**</mark>, reflects your experience patching up ships in combat
* <mark style="color:orange;">**Sailmaster**</mark>, reflects your experience managing the masts
* <mark style="color:orange;">**Fishing**</mark>, reflects your experience hauling up resource-laden fish

As players gain XP points in any skill, they also gain <mark style="color:orange;">**Player Levels**</mark>, which span from 1 to 60. Skill levels and player levels reset at the beginning of each new Pillage War.

## **Talents**

<mark style="color:orange;">**Talents**</mark> allow players to specialize in specific styles:

* The <mark style="color:orange;">**Demolitionist**</mark> class focuses on dealing damage to opponents
* The <mark style="color:orange;">**Tinker**</mark> class focuses on repairing and defensive damage capabilities (like mines)
* The <mark style="color:orange;">**Tactician**</mark> class focuses on piloting ships and buffing crews

Players are allocated 1 talent point per level, and can allocate them in-game at the talents merchant. Talents reset at the beginning of each new Pillage War.

{% hint style="info" %}
Note that talents currently cannot be refunded, but an item to allow refunds will be added later.
{% endhint %}

## **Runes**

<mark style="color:orange;">**Runes**</mark> provide unique boosts that reflect a player's personal style, allowing them to choose distinct attributes that improve speed, damage, or defense.

As players progress, they'll acquire runes and burn them to add them to their Rune Library, which then can be placed within the Runebook.

Players can choose different tiers of runes to be added to their currently active <mark style="color:orange;">**Runebook**</mark>. Adding a rune to the Runebook causes it to become active, and you'll gain its passive effect during combat. Runes reset at the beginning of each new Pillage War.

## Rating

Players gain <mark style="color:orange;">**Rating**</mark> by successfully participating in [Pillage](/game-guide/pillage-war-pvpve.md) and [Deathmatch](/game-guide/deathmatch-pvp.md). Rating also resets at the end of each season.&#x20;


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