3. Progression
Skills and player level
Players gain experience for nearly any activity in the game, and it levels up the skill it belongs to:
- Pilot, for piloting ships
- Gunner, for dealing damage to enemies
- Munitioneer, for reloading cannons
- Mechanic, for repairing your ship in combat
- Sailmaster, for managing the masts
- Fishing, for hauling up resource-laden fish
Experience in any skill also raises your player level, which runs from 1 to 60. Skill levels and player levels reset at the start of each new war.
Repairing
Repairs are made at the repair station, not at the hull. Stand next to it and hold the left mouse button, the same button you fire a cannon with. Nothing else repairs: right click does nothing on deck, and there is no separate repair key. You need to be within 4 units of it, which is a wider zone than the cannons, the wheel or the sail blocks, so you do not have to be exactly on the spot.
The station mends the hull, and the hull is all the health a ship has. Ships carry no shield, so every hit comes off the hull and the health bar moves with it.
Each repairer adds 3 points a second. Up to five repairers count at once.
Repairing pays Mechanic experience, 10 points for every 10 seconds you spend at it. The station is not the only place it pays: patching up a damaged cannon, a sail block or a mast earns the same skill.
Rafts and dinghies cannot be repaired at all. They carry no repair station, so there is nothing to stand at.
Rating
Players gain Rating by playing. There are two: a PvP rating and a PvE one. Rating resets at the end of each war along with everything else.

