Captain & Company
Contents

2. Setting Sail

Set sail from the docks in one of two game modes.

  • Pillage War, the open water where you fight, fish, run cargo and haul it home. This is where you earn.
  • Deathmatch, players against players with nothing to carry and nothing to lose. This is where you practise and where guilds settle things.

Use the shack on the right side of the docks to queue.

Your ship, and whose ship

Every player is given a Clockwork Brig when they sign up, and again at the start of each new war. The raft and dinghy are free to sail and always available, so nobody is ever stuck at the docks with nothing to crew.

You can captain your own ship, or join an existing ship of your faction as crew. A crewed ship is stronger than a solo one and pays everyone aboard, so joining a captain is not a lesser way to play. See Loot & Rewards for how a haul is split.

Factions

There are two: the Sea Wolves and the Iron Corsairs. You pick one, and it decides which port you sail from, which island you can hold land on, and who you are fighting for the rest of the war. Factions reset with the war.

Last updated 14 August 2026. Something wrong or missing? Tell us in Discord.