2. Setting Sail
Set sail from the docks into Pillage War, the open water where you fight, fish, run cargo and haul it home. This is where you earn. How to Play covers what a voyage looks like end to end.
Use the shack on the right side of the docks to queue.
Your ship, and whose ship
Every player starts on the raft. It is free, always available, and it is nobody's idea of a good ship, which is the point: a better hull is something you earn.
Nothing is handed out at signup and nothing is handed out at a war reset, so nobody is ever stuck at the docks with nothing to sail, and nobody starts a war ahead of anyone else.
You can captain your own ship, or join an existing ship of your faction as crew. A crewed ship is stronger than a solo one and pays everyone aboard, so joining a captain is not a lesser way to play. See Loot & Rewards for how a haul is split.
Factions
There are two: the Sea Wolves and the Iron Corsairs. You pick one, and it decides which port you sail from, which island you can hold land on, and who you are fighting for the rest of the war. Factions reset with the war.